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Armory automaton rulings
Armory automaton rulings







You can tell which color a prototype creature becomes by the mana symbols in its prototype cost. Paying the prototype cost of a card changes its physical mana cost, so you use that new mana cost to determine the mana value. The mana value of a prototyped card carries over once that permanent is in play. What’s the Mana Value of a Prototyped Card in Play? For example, if you cast Combat Thresher for its prototype cost then the spell will have a mana value of three. If you paid the prototype cost of a spell on the stack, that card has a mana value associated with the prototype cost. What’s the Mana Value of a Prototyped Card on the Stack? The prototype cost always results in a less power, toughness, and mana cost. You choose which set of characteristics the card has when you cast it. But functionally, it plays similarly to alternate casting costs just like evoke or blitz. Not precisely, because an alternate cost can still be applied to whichever prototype cost you choose. Pithing Needle, for example, won’t stop your opponent from casting a creature for its prototype cost. Prototype isn’t an activated ability but a static ability that provides a different possible casting cost for your creature. Here’s the golden rule for understanding when you can and can’t use the prototype cost: if you aren’t casting the creature, prototype can’t be used. All other abilities remain the same regardless of which cost you choose to pay. It has a different power, toughness, and mana cost, and the color of the card also changes. If you choose the prototype cost, the attributes of the card change.

armory automaton rulings

You can cast a prototype creature for its normal casting cost in the top right of the card, or you can cast it for its prototype cost in the text box. Prototype is an additional option you have when casting a spell. Hulking Metamorph | Illustration by Diego Gisbert









Armory automaton rulings